English SpanishToday i'm going to upload a set of renders that I did recently with a fantastic topological modelling program. The program's name is TopMod3D. Although the figure may seem complicated, thanks to this program are simple to perform.
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Using a white skydome.
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Using a blue skydome.
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Using a blue skydome and a lightsource.
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The figure uses a phong material with a high phong exponent.
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Set of two objects: A box defined with a phong material and a totaly lambertian figure.
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The figure's material simulates a laquer phong coating.
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Material with bumpmapping for the box.
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Changing the floor's material so a shadow can be appearing (adding a diffuse component)
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A high contrast image with a front lightsource.
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A high contrast image with a rear lightsource.
Hoy voy a subir un conjunto de renders que hice hace poco con un fantástico programa de modelado topológico. El progama se llama TopMod3D. Aunque la figura parezca complicada, gracias a este programa son sencillas de realizar.
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Utilizando un skydome blanco.
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Utilizando un skydome azul.
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Utilizando un skydome azul y una fuente de luz.
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La figura utiliza un material de phong con un exponente alto (1024).
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Conjunto de dos objetos: Una caja definida con un material de phong y la figura totalmente lambertiana.
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El material de la figura simula una pintura de phong lacada.
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Material con bumpmapping para la caja.
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Cambiado el material del suelo para que aparezca sombra (al añadir una componente difusa).
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Una imagen de alto contraste con luz frontal.
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Una imagen de alto contraste con luz trasera.